LOOT
A Player-Funded Heist Economy on Cardano
Whitepaper v3.0
Abstract
LOOT is a Cardano-native, pixel-art heist game with a player-funded reward economy. Players acquire Raider NFTs via a single mystery Crate, deploy them into themed Zones to smash tiles, and earn $LOOT. 95% of every $LOOT spent in-game flows back to active players as rewards. The remaining 5% sustains the team treasury. No seed emission, no halving, no token burn — the entire daily rewards pool is funded by collective player activity.
$LOOT launches on snek.fun, Cardano's fair-launch bonding curve. The team buys 30% on the open curve with the same access as every other participant. There is no special team allocation, no presale, no airdrop pre-snapshot.
LOOT is deliberately a memecoin-shaped game. We do not pretend it is sustainable forever. We design for a focused launch window and a transparent player economy.
1. Vision
Cardano has billions in TVL and no flagship game. The opening exists. LOOT is built to fill it with a simple proposition: every $LOOT you spend in this game becomes another player's reward. The team's only structural revenue is a 5% slice on each spend plus the snek.fun creator fee on token trading. We do not take from the player rewards pool.
2. The Player Economy
2.1 The 95% Recycle
Every in-game $LOOT sink (crate, energy refill, hideout, upgrade, breeding, battlepass, PvP entry) routes into a single daily rewards pool, distributed proportionally by each player's crew weight.
| Component | Share |
|---|---|
| Recycled to active players | 95% |
| Team treasury (illiquid working capital) | 5% |
| Burned | 0% |
The pool is 100% player-funded. There is no inflation from team allocation, no halving cycle, no scheduled emissions. If no one spends, no one earns. The wave only sustains itself while activity is real.
2.2 Crew Weight & Rarity Multipliers
A wallet's share of the daily pool = (crew weight) ÷ (total active weight). Crew weight = sum of each owned Raider's rarity multiplier.
| Rarity | Drop Rate | Multiplier |
|---|---|---|
| Petty Thief (Common) | 82.87% | 1× |
| Crook (Rare) | 10.36% | 1.5× |
| Outlaw (Super Rare) | 5.18% | 2× |
| Kingpin (Epic) | 1.04% | 3× |
| Crime Lord (Legendary) | 0.52% | 5× |
| PHANTOM (Mythic) | 0.04% | 10× |
Owning one Phantom gives you the same daily share as ten Petty Thieves. Phantom mints are capped at 100 total ever, enforced on-chain at the mint policy level.
2.3 Raider Stats (Bound to Rarity)
| Stat | Range by rarity | What it does |
|---|---|---|
| Power | 1–20 | Damage per bomb against tile HP |
| Stamina | 1–19 (× 50 energy each) | Bomb count per cycle before rest |
| Speed | 1–18 | Movement on the grid |
| Range | 1–6 | Bomb AOE radius |
Stats roll at mint inside the rarity's range. Two Crooks of the same player can have different rolled stats — secondary marketplace prices reflect this.
3. Token: $LOOT
| Property | Value |
|---|---|
| Total supply | 1,000,000,000 (1B) |
| Launch venue | snek.fun bonding curve |
| Curve graduation | 69,000 ADA market cap |
| Migration | Splash DEX (LP auto-paired and burned by snek.fun) |
| Decimals | 0 (Cardano native asset) |
| Policy ID | Set at TGE — will be published on the official @lootdotfun X and pinned to every channel |
3.1 Team 30% — Phased Release
The team pre-buys 30% of supply on the same snek.fun curve as the public — no platform allocation, no presale. That 300M is then released gradually across the first month:
| Bucket | % of 300M | Tokens | Purpose |
|---|---|---|---|
| Team reserve | 50% | 150M | Locked, gradual release over Year 1 |
| Minswap farm LP | 30% | 90M | Seeded into Minswap incentive farm to bring Cardano DeFi users in |
| Marketing / Airdrops / Giveaways | 20% | 60M | Community programs across the first months |
The team holds the 30% in a hot operational wallet during the launch phase. There is no claim of multi-sig custody at this stage. Funds are moved to harder-secured storage as the project stabilizes; status will be published openly.
3.2 Team Revenue Sources
- snek.fun creator fees — 0.3% pre-graduation, 1% post-graduation on curve & Splash volume. Paid in ADA.
- 5% treasury cut of every
$LOOTspent in-game. - 300M stack appreciation as wave develops (paper until liquidated, which we publicly avoid doing aggressively during the active wave).
4. Crate
There is exactly one Crate. No tiers.
| Value | |
|---|---|
| Price | 300,000 $LOOT |
| Drop table | 82.87% / 10.36% / 5.18% / 1.04% / 0.52% / 0.04% (per §2.2) |
| Phantom global cap | 100 ever, enforced on-chain |
| Randomness | Provably fair — commit/reveal scheme, salt rotates every block |
The Crate is the only on-ramp for new Raiders. Mint cost (300K $LOOT) flows through the same 95/5 split as every other spend.
5. Zone: The Hood (Beta)
| Tile | HP | $LOOT drop |
|---|---|---|
| Cardboard | 80 | 200 |
| Wooden | 170 | 600 |
| Steel | 800 | 3,000 |
| Vault | 1,300 | 10,000 |
| Lockup | 2,000 | Drops a free Crook Raider |
Each map has 3–8 boxes plus 4–10 destructible obstacle rocks. When all boxes on the map are cleared, a new map auto-generates with a fresh layout and biome.
Additional zones (The Bank, The Casino, The Penthouse, The Cartel, The Train, The Vault, The Black Market) are designed but not built at launch. They unlock as community traction supports the development.
6. Stamina & Refills
| Rarity | Stamina range | Default regen |
|---|---|---|
| Petty Thief | 2–4 pts (100–200 energy) | 1 energy / 1.5 min |
| Crook | 5–7 pts | 1 / 1.2 min |
| Outlaw | 8–10 pts | 1 / 1 min |
| Kingpin | 11–13 pts | 1 / 0.8 min |
| Crime Lord | 14–16 pts | 1 / 0.6 min |
| Phantom | 17–19 pts | 1 / 0.4 min |
Higher rarity = more total bombs per cycle and faster regen. A Phantom holder cycles in well under an hour. A Petty Thief waits hours between sessions.
Players may burn 5,000 $LOOT for an instant full refill (subject to the 95/5 split like all other spends).
7. Claiming Earned $LOOT
While playing, every successful run credits the wallet's claimable balance on the backend. The game itself is a Web2 frontend wrapped around on-chain settlement — runs are signed off by the LOOT backend, balances accumulate against a deterministic record, and claims are batched on-chain.
7.1 How a Claim Works (Production)
- Player visits
/claim(or sees their balance in/garage) - Claim window opens hourly (anti-spam, anti-bot rate-limit)
- Player presses Claim X
$LOOT - Backend builds a transaction sending the player's balance from the treasury wallet to their wallet
- Player signs (CIP-30 partial-tx-witness flow if needed) or backend submits a signed-by-treasury tx
- Once confirmed, the claimable balance decrements and the player holds real
$LOOTin their wallet
7.2 Pre-Token Phase (Now)
Until $LOOT is live on snek.fun, claimable balances accumulate in the backend but are not redeemable. The /claim page shows the balance with a clear "Token launching — claims open at TGE" banner. Every cent of in-game earnings is recorded and persistent across reconnects.
7.3 Anti-Drain Limits
- Per-wallet claim cooldown
- Per-wallet daily ceiling tied to verifiable activity
- Server-signed receipt for every accrual to prevent forged claims
8. What the Site Does Today
| Surface | Status |
|---|---|
Landing (/) | Live with full game pitch, animated explainer, recycle engine diagram |
Game lobby + The Hood (/play) | Live — connect wallet, deploy crew, auto-play tile loop |
Crate opening (/crate) | Live — animated reveal, persists mint to wallet inventory |
Garage (/garage) | Live — full inventory grid sorted/filtered by rarity & class |
Whitepaper (/whitepaper) | This document, rendered live |
| Backend API | Live — Neon Postgres, edge functions, real player + raider + run persistence |
9. Snek.fun Launch Sequence
- TGE —
$LOOTtoken deployed on snek.fun bonding curve at minimum mcap - Team buys its 30% target on the open curve across multiple wallets (no platform priority — same access as anyone)
- Curve fills to 69,000 ADA market cap → migrates to Splash DEX, LP auto-burned by snek.fun
- Game opens to wallet-connect: free Petty Thief Cracker for every new wallet
- Crate mints go live (
$LOOT-priced once token contract finalised) - Pool emission begins — daily distribution proportional to crew weight
- Claims activate once policy ID is published
10. Roadmap (Phased, No Dates)
| Phase | Status |
|---|---|
| 1. snek.fun token launch | Ready — pending operational pull-trigger |
| 2. Crate mint live | Ready |
| 3. The Hood zone playable | Ready |
4. Minswap incentive farm (90M $LOOT) | Activates Month 2 of mainnet |
| 5. Additional zones (Bank, Casino, Penthouse, Cartel) | Built as community traction supports |
| 6. PvP & squad raids (Black Market, The Vault) | Built as community traction supports |
Dates are intentionally absent. We ship what's ready when it's ready.
11. Technical Stack
- Frontend — Next.js 16 (App Router) + React 19 + TypeScript on Vercel
- Game canvas — Phaser 3 in a lazy-loaded client route
- Wallet — CIP-30 across Eternl / Lace / Vespr / Begin / Nami
- Backend — Next.js Route Handlers (Node runtime) + Drizzle ORM + Neon Postgres
- Smart contracts (compiled, deploy-ready) — Three Aiken validators: Raider mint (CIP-68 dynamic NFT), Crate mint, Marketplace escrow. Plutus V3, no compiler warnings under
aiken-lang/stdlib v3.1.0. - Indexing — Blockfrost API (free tier sufficient through launch wave); no self-hosted node dependency
12. Risk Disclosures
$LOOTis a utility token for a game. It is not an investment. Holders should expect price volatility and the possibility of total loss.- Raider NFTs are game items. Their secondary-market value is driven purely by player demand.
- The rewards pool depends on continuous player spending. If activity falls, daily earnings fall. There is no team subsidy to backstop a quiet day.
- Smart contracts are clean-compiled but not externally audited. Memecoin launches on snek.fun ship without third-party audits as the default norm; LOOT is no exception.
- Cardano regulatory landscape is evolving. Players are responsible for compliance in their jurisdiction.
13. The Honest Pitch
This is a memecoin game. Most players who buy in late will lose money. Most players who buy in early will win money. The team makes its income from creator fees and the structural 5% treasury cut.
What's different from a pure memecoin: there's an actual game underneath, with a pool that's mathematically transparent. Every $LOOT that goes in either lands in another player's claimable balance, or in the team's small operational treasury. There is nothing hidden, nothing burned, nothing emitted from team allocation.
Connect wallet. Mint a Raider. Take the score.
LOOT · built on Cardano